﻿using System;
using System.Collections.Generic;

namespace Battle.Engine
{
    public class EngineAICallback
    {
        public BaseCompute compute = null;

        public virtual void FinishRound()
        {
            if (compute != null)
                compute.FinishRound();
        }

        public virtual void HaventActiveNormalSkill() {
            if (compute != null)
                compute.NotifyCanFinishRound();
        }
    }
}
